![]() If you leave the third stage for a reason (potentially, needing to clean the mop) you can easily lose the spot and have trouble finding it. In addition, cleaning up a mess is done by making the texture lighter in three stages, full, mostly there, mostly removed, and clean. A lot of the blood and gore can blend in with the level. The problem as the game goes on becomes that it is harder and harder to find each of these marks and the graphics don’t help a lot there. A blood splatter, a burn mark, a bullet hole are all considered “problems that need to be resolved. Much of the game is trying to find stuff to clean, so you need to search for those graphical issues. The graphics though are a big part of the game. Footprints and more are made but nothing is as impressive as the original state of the level. It does work rather well but as you make a few new blood textures you get the same design each time. When you get closer to the graphics, you do notice that a lot of the blood and damage is just textures layered over geometry. When you enter a new area, it’s a lot of fun to explore it and start to formulate a plan from what you see. Blood, gore, and more are layered everywhere and textured very nicely against the wall. ![]() As you enter a level, the game looks really good. As you start the game, you’ll enter into a level and the first thought that strikes you is “Something went wrong here.” And as you continue to look around you start to realize how wrong everything went. Yet, I tackle Viscera Cleanup Detail, where the entire game is about cleaning up a mess, or multiple messes in the same room. Cleaning is not my favorite thing to do in real life nor something I excel at. Whether it’s visual problems, lack of caring, or something else I’m not sure. I’ve played video games all my life and have thick glasses, where I don’t see a lot of stuff that my wife points out to me. Personally, I’m not a very clean person, nor do I have OCD. Honestly, if you asked me to make a million games, I would never think of it, however, the team at Runestorm came up with it, and I think it’s one of the most inventive games I’ve ever played. So why not digitize that and clean as a game. Note for Viscera Cleanup Detail purchasers: A Steam key for 'Viscera Cleanup Detail: Santa's Rampage' is provided for FREE to anyone who purchases (or had already pre-ordered) 'Viscera Cleanup Detail', either on the Steam Store or via the Humble Widget on our site.We’re getting ready for the family at home, bookended between Thanksgiving and Christmas, it’s time for the ritual of family, friends, and cleaning that is required for everything. Multiplayer - You can even enlist some friends/coworkers to come and help you clean up (or make even more mess).Sandbox Gameplay - Don't want to clean? Just want to make more of a mess and play around with the physics? Go ahead!.Clean - It's your job to clean up the mess, so clean it up you shall! Use your trusty mop, gloves, dispenser machines and sniffer tool to help you get all that blood out of the floor! You can even try and punch-out if you think you've done your job.Santa's Workshop - Explore Santa's infamous workshop and discover the story that lead up to the tragic events you're here to clean up.Janitorial Simulation - Step into the boots of a space-station (or in this case, North pole) sanitation technician and experience the highs and lows of the job.So don your cap, grab your mop, and get this place sorted out so the company can get a replacement in here ASAP, and restore Christmas for another generation! Key Features Elves, reindeer and ruined masonry from Santa's brief breakdown are all strewn across his famous workshop. It is your duty, as an employee of Polar Sanitation Inc, to clean up the grizzly aftermath of Santa's bloody rampage. Endless requests from greedy children wanting more and more every year, tax increases, pressure from elf unions, bills, reindeer! Tragedy! Santa the toy giving folk-hero, and purveyor of fine Christmas goods, has had enough.
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